For example, if you attack with a 4/6 Wizard with trample and it's blocked by a 1/1 creature, you can assign 1 damage to the blocker and 3 damage to the defending player
Conduit of Worlds = Infinite Turns, Zero Spells If this isnt convoluted enough for you, theres another Conduit of Worlds + Second Chance on Commander Spellbook This might be the worst two-card infinite turn combo
Light-Paws, Emperor's Voice A good aura Light-Paws, Emperor's Voice is a two-mana White 2/2 that reads: "Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperors Voice, then shuffle." This is undoubtedly going to be an almighty card in Commander but, given how potent the ability is, we wouldnt be surprised to see this at the forefront of an aggressive aura deck in other popular MTG formats too
Upgrading: There really aren't any Defender Tribal cards left outside of my sample budget list except for Shield Sphere, which is great but certainly not worth the current $10 USD price
It also suffers from an unreliable primary card-draw engine that requires having Huey, Dewey, and Louie in play